How the gate works
This tool grades one AI-agent trajectory across six evaluators before it ships. Each signal is scored 0–0; the verdict is the weakest one — then a gate that can only make it worse.
The 6 signals
The case verdict is SHIP only if every one of the six evaluators passes. Any single failing check - however minor - drops the case straight to FIX, because a trace that fails on one axis isn't shippable even when the final answer was right.
Why: The looping-agent trajectory reaches the right final answer - task_success still passes - but it takes 6 steps against a budget of 5, repeating the same call 5 times. step_efficiency scores 0.40 and is the only failing check, so the case-level verdict is FIX even though five of six evaluators are clean.
A clean sheet didn’t save it. The verdict is the weakest signal — and a top trigger is dispositive on its own — so it names the one thing to fix first. Grades the guardrails and trajectory you describe. It does not run or change any agent, and it never scores a person.